Curators : Marie-Ange Brayer & Frédéric Migayrou
Assistant curator: Emmanuelle Chiappone-Piriou

Bloom the game - Jose Sanchez & Alisa Andrasek

“Created in 1999, the prerogative of this internationally renowned event is to be a true laboratory for architecture, presenting the most advanced research in terms of architectural creation on each occasion.

Curated by its founders, Marie-Ange Brayer, Director of FRAC Centre and Frédéric Migayrou, Deputy Director of the Centre Pompidou, MNAM-CCI, this new event ‘Naturaliser l’architecture’ (Naturalizing Architecture) is devoted to the interaction between digital architecture and the sciences, exploring the challenges faced in simulating the living world.

Today, through recourse to the most advanced digital tools, architects envisage projects which evolve according to principles similar to those found in nature. In close proximity to science, they develop a high level of proficiency in mathematics, which enables them to artificially simulate formation and growth processes unique to the kingdom of life.”

Featured Exhibitors: Neri Oxman, Andrew Kudless, Casey Reas, Achim Menges, Philippe Morel, Alisa Andrasek, Michael Hansmeyer, Theodore Spyropoulos, Marc Fornes, Jenny Sabin.

3D. IMPRIMIR EL MUNDO (Print the World)
Madrid 2017

Polyomino - Plethora Project / USC Research


"Esta muestra gira en torno a la tecnología de impresión tridimensional y su impacto en disciplinas tan variadas como la medicina, la moda, la gastronomía o la arquitectura. Una mirada lo más amplia posible a un fenómeno digital considerado por muchos la próxima revolución industrial."

Exhibition based on the technology of 3D printing. The exhibtion seeks to display the range of fields that are affected by this technology.

Bloom Games Ltd
Jose Sanchez & Alisa Andrasek

“We are in the midst of a transformation in the way we design, make and consume the objects that we depend upon. New techniques, technologies and relationships mean that the boundaries between designer, manufacturer and user are becoming increasingly blurred. Greater access to information about how objects are made, as well as access to those who traditionally make them, is revolutionising the role of the consumer so that more people than ever before are taking part in the production of our physical world. The Future is Here asks what this means for all of us.”

The RMIT Exhibition in collaboration with the Design Museum of London wa an opportunity to contextualize the new politics of fabrication proposed by the Bloom project. The thesis on social neg-entropy of design systems has been celebrated by many institutions worldwide and we hope to continue testing the reception of the public to our social construction approach. 

ZKM Museum, Karlsruhe , Germany
Peter Weibel (Curator) , Sabiha Keyif (Co-Curator), Philipp Ziegler (Co-Curator), Giulia Bini (Co-Curator)
Bloom the game - Jose Sanchez & Alisa Andrasek

“The exhibition focuses on the artistic use of new technologies and opens up views into the future, in various modules. It shows us our new reality, which is shaped by 3-D printers and robots, cyborgs and chimeras, molecules and gene pools, wearable technologies and medical miracles, synthetic life forms, bionic suits and silicon retinas, artificial tissue and repair techniques, and new discoveries in space research, molecular biology, neurology, genetics, and quantum information science. It shows us visions and solutions for twentieth-century problems, such as separating oxygen out of CO2 to combat the climate crisis.

When humans began walking upright, feet turned into hands. Human beings used their hands to create works. These works included tools. Walking upright set human hands free to be used as tools, making human beings themselves “the first of the creation left [sic] free” (J. G. Herder, Outlines of a Philosophy of the History of Man, 1803).”

Featured Exhibitors: Neri Oxman, Ecologic Studio, Alisa Andrasek, Andy Lomas.

Curated by Vlad Tenu
Directed by Jose Sanchez
with students: Setareh Ordoobadi & Yuchen Cai

“PROCESS is an exhibition on the evolving nature of the contemporary design methodologies and their various conceptual and material connotations. The inherent multidisciplinary character of these increasingly complex techniques is imminently placing morphogenesis at the core of a visionary approach to architecture and design. Self-organisation, cellular growth or fluid dynamics are only a few of the obvious correlations with nature, their digital manifestations transcending the conceptual and being expressed through craft and ingenuity in the making.”

Featured Exhibitors: Gilles Retsin, Steven Ma, Daniel Widrig, Vlad Tenu, Isaie Bloch, Alisa Andrasek, Matias del Campo & Sandra Manninger.

Curated by Martin Gsandtner & Imro Vaško
Directed by Jose Sanchez
with students: Setareh Ordoobadi & Yuchen Cai

“After the industrial revolution, the digital evolution and in today´s postdigital era, we try to explore and understand the origin of logic and techniques of architecture, design and art through science, nature, technology and human resources. We focus on speculative and digital coded realms based on algorithms, new synthetics and generative methods, which are able to expand the custom formal language and approach in design. We create a new range of tools that are able to disrupt, optimize, simulate and create coherent emergence of new beginnings of human’s perception.”

Featured Exhibitors: Neri Oxman, Gramazio & Kohler, Marc Foster Gage, Achim Menges, Marc Fornes, Ecologic Studio, Marcelo Spina, Francis Bitonti,, Gilles Retsin, Isaie Bloch, Alisa Andrasek, Matias del Campo & Sandra Manninger, Tom Wiscombe. 

Curated by Juan Azulai and Carlo Aielo
Design Matters Gallery, Los Angeles

Bloom - Jose Sanchez & Alisa Andrasek

The Xenotypes exhibition was an opportunity to show some of the early prototypes of Bloom in a transparent color. The exhibition was also the opportunity to test the reception for the Bloom toy and the response of the audience to a first line of production.

The exhibition itself positioned the work of my research in the context of peers in Los Angeles, celebrating product productions and material systems.

Featured Exhibitors: Baumgartner + Uriu, Ball-Nogues Studio / Benjamin Ball + Gaston Nogues, Marjan Colletti, Alvin Huang

Curated by Jose Sanchez
Group show - Funded via Kickstarter.
project: DOTO - Jose Sanchez, Biayna Bogosian, Jason King & Sacha Baumann

The blindspot initiative was a kickstarter campaign developed to raise funds for a group exhibition and a publication. This was the first event organized in the city of Los Angeles, in an attempt to survey the work of other designers and start identifying with peers in other institutions.

The curation of the show placed interest in entrepreneurial work that doesn’t follow into a competition model. The show celebrated the ‘self-commissioned’ as a new strategic placement of ideas in the market. The exhibition also served as a social experimentation project for the DOTO piece, which consisted of a steel structure and hundreds of spools of colorful thread, which were used by the participants to socially build the anatomy of the piece.

After a successful kickstarter with a 110% funding, followed the opening of the exhibition. The publication, ‘The Blindspot Initiative: Design Resistance and alternative Modes of Practice’ has been picked to be published by Evolo and is still under development.

Featured Exhibitors: Catherine Griffiths, Satoru Sugihara, Luis Quinones, Behnaz Farahi