Block’hood – ON SALE NOW!


Block’hood is on now available as early access release on STEAM! For the past year, I have been working on a video game called Block’hood. The game is a city building simulator with an emphasis on ecology, entropy and coexistence. Get your copy now at STEAM and support the game’s future development.

Plethora Library [plibs] in Processing


Finally here! just starting documenting the processing library I wrote with some new video tutorials. Hopefully I’ll be able to update the library with the feedback. TUTORIAL 01 – Introduction TUTORIAL 02 – Agent Drawing and Exporting TUTORIAL 03 – Agent Connections

Softimage ICE


I recently started teaching a bit of Softimage ICE. It is an amazing tool for physical simulations. It works very similar to grasshopper (visual programming) but much more powerful for animations and recursion. The procedural geometry is much more difficult though. TUTORIAL 01 – GETTERS AND SETTER TUTORIAL 02 – DEBUGGING TOOLS TUTORIAL 03 – […]

Rules of the Game


In his first lecture to the Bartlett named ‘The rules of the Game’ Frederic Migayrou addressed the cognitive influence of games in education and its relevance to Architecture. He went through a historic journey starting with the ‘creation of the child’ as a concept and the role of education in its formation. His talked ended […]

Code as Language


At Protoecologics symposium I had the oportunity to engage in the conversation about the nature of the design tools we are using in particular coding. Most of the conversation had to do with open-source but the interesting part of the discussion had to do code as a lenguage. Francois Roche suggested that coding lacked the […]