Trailer

Check out our first gameplay trailer.Block'hood will be released on STEAM by the 10th of March, 2016.
The game will be released on EARLY ACCESS as we hope to improve and add features to the game over time.
We can't wait to see what you will create with Block'hood.

Block'Hood Early Access Trailer from jomasan on Vimeo.

Block'hood is being featured in the 'My Urban Playground' documentary by Luckyday.
Check out how Block'hood can be used to design the cities of tomorrow.

Envision your neighborhood

Consider what Blocks are necessary for your neighborhood to thrive. There are no boundaries of what you can create! Block'hood has a library of 96 blocks currently, and we are adding more constantly.

Generate abundant resources

Each Block you create has Inputs and Outputs. For Example, a tree might need water to create oxygen, and a shop might need consumers to create money. By understanding how each block is dependent on other blocks, you can create a productive network. Make sure to optimize your production and generate abundant resources. The game has 20+ resources that are specific to every block, so the amount of relations are enormous!

Avoid Decay - fight entropy

If Blocks don't get the inputs they need, they will decay over time. Slowly becoming abandoned or being destroyed. Once a Block is abandoned or destroyed, you will have to remove it and avoid it from making other blocks decay further. Be careful... seeking an utopian neighborhood carelessly, can lead to dystopia.

ONGROWING LIBRARY OF BLOCKS

Block'hood has been conceptualized as a collectible card game, where each block introduced to the game affects every other, creating new relations and rendering other blocks more beneficial or obsolete. Send us your suggestions and see your block become part of the game!

Block'hood modes

Block'hood has been built as a flexible and scalable engine
that can allow the quick production of new blocks, extending the possibilities
of the game applications.

  • sandbox

    This is the main mode which allows you to play with all available blocks, tinkering and discovering patterns. You become the designer of your neighborhood.

  • challenge

    Challenge mode is a puzzle mode in which you work with a limited number of resources and a constraint set of blocks to achieve a particular goal. The game will be released with 12 challenge stages, and we will add more levels over time.

  • education

    Block'hood is built upon ideas of ecology and entropy, allowing anyone to learn about the challenges our cities face. Education mode is an extended tutorial that takes the player on a journey looking at current technologies, and how they works.

  • research

    Block'hood has been developed in an academic environment, seeking to learn from players creations and interactions. The game has already been published in academic publications and will continue to share findings with the community as the game evolves.

  • modding

    The ultimate challenge for Block'hood is to become a community framework, that could be altered and repurposed for any creative use. Tools for modding and even code libraries will come once the game has been completed.

  • custom apps

    Block'hood could be repurposed for many different applications. We seek to work with companies or institutions that would be interested in an engaging educational experience that provides understanding of how a product sits in an ecosystem.

DEV TEAM

Game Credits:Block'hood is a creation of Jose Sanchez from Plethora-Project
Designed and developed by Jose Sanchez
Block design: Jose Sanchez and Gentaro Makinoda
Special thanks for the contribution of: Satoru Sugihara, Sergio Irigoyen,
Joshua Dawson and Nels Long